REDCINE-X Professional Build v6 – MAC OS Build System Requirements Crashes on some systems when accessing new clips on a NAS drive from one machine, but another machine in the same network works fine (corrected by disabling Auto Save RMDs, probably related to temporary OS write protections).Ĭopyright © 2004-2021 RED Digital Cinema, LLC.On some systems switching between full screen and windowed mode causes the screen to flicker (corrected by switching in and out of full screen mode again).Crashes on some systems when a 2K Monstro clip is scrubbed before it finishes loading.Fixed: CPU image issues with 10 bit DPX pixel types.Fixed: OpenCL export producing discolored images.
Fixed: IMU data missing and/or being corrupt in multi-file V-RAPTOR R3D clips.Fixed: Application startup performance when there are no CUDA devices in the system.Fixed: Possible artifacts with GPU decode at 1/4 or lower decode resolutions.Fixed: Installation issues on newer MACs.Please see the following instructions to install REDCINE-X Pro on Mac OS Mojave or Catalina: īefore upgrading, go to the Release History page and review the release notes for information on compatibility and roll back restrictions. The REDCINE-X PRO application is not notarized by Apple. 2GB GPU Video RAM (when using GPU acceleration).REDCINE-X Professional Build v2 – MAC OS Build System Requirements